Skip to main content
Log in

Connectivity and 3-D Technologies for the Future Digital Enterprise

  • Simulation
  • Published:
ATZoffhighway worldwide Aims and scope

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

FIGURE 1
FIGURE 2
FIGURE 3
FIGURE 4

References

  1. Christophers, M.: Entwicklung eines Vorgehensmodells für die unternehmensübergreifende, virtuelle Produktentwicklung. FAST, Karlsruher Institut für Technologie, Masterarbeit, Supervisors: Rüdenauer, A.; Geimer, M., Karlsruhe, 2014

    Google Scholar 

  2. Schäppi, B.: Handbuch Produktentwicklung. München, Wien: Carl Hanser, 2005

    Google Scholar 

  3. Fraunhofer-Institut für Systemtechnik und Innovationsforschung (ISI): Untersuchung über die Zukunft der Produktion in Deutschland. Karlsruhe: Fraunhofer ISI, 2003

    Google Scholar 

  4. Lu, S. C-Y.: A scientific foundation of collaborative engineering. CIRP Annals — Manufacturing Technology, Volume 49

  5. Verband der Automobilindustrie: Press release about the study FAST 2025 — Massiver Wandel in der automobilen Wertschöpfungsstruktur. Online: www.vda.de/de/meldungen/news/20121114-2.html, access 12.02.2013

  6. Fuchs, A.: “Off-highway has Different Innovation Cycles. Inteview with Robert Rank. In: ATZoffhighway, July 2015, pp. 20–25

    Google Scholar 

  7. Knapp, O.: Design-to-Value: Increasing Product Profitability. Stuttgarter Gespräche 2011, Stuttgart, 2011

    Google Scholar 

  8. Dörner, R.; et. Al.: Virtual und Augmented Reality (VR / AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität. Berlin/Heidelberg: Springer Vieweg, 2013

    Book  Google Scholar 

  9. Abrash M: Latency — the sine qua non of AR and VR. Online: http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/, 2012, access 17.12.2015

    Google Scholar 

  10. Kells, D.; et al.: Virtually no limit to the exciting things VR can do.... In: raconteur.net — Sonderausgabe Raconteur, 17.12.2015: Virtual Reality, pp. 6–7, access 17.12.2015

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Rüdenauer, A., Kipp, J., Scherer, M. et al. Connectivity and 3-D Technologies for the Future Digital Enterprise. ATZ offhighw worldw 9, 54–57 (2016). https://doi.org/10.1007/s41321-016-0504-z

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s41321-016-0504-z

Keywords

Navigation