Abstract
The present study shows the impact of using flipped classroom with just-in-time teaching, Unity3D and gamification in media:scape LearnLab classrooms to make the best decisions for the mitigation of climate change, the promotion of sustainable development and rational use of energy. Climate change is perceived as a reality that we are already living, and it is considered by scientists as the greatest challenge of our times in need of immediate solutions. In Tecnologico de Monterrey, the subject, “Climate Change and Energy Use,” is taught with the objective that its students and graduates are capable of proposing solutions to these problems. Nevertheless, some students view the course as a formality and do not attach real importance to it. Therefore, the objective of this research is to verify that learning increased significantly due to the course contents including a challenge to be resolved. A mixed-research methodology was applied, which allowed the collection, analysis and linkage of qualitative and quantitative data in the same study. The measuring instruments used were quizzes, focus groups and rubrics. The results obtained demonstrated the potential of the tools applied as learning strategies. The average grades in the evaluations improved notably compared with those who took the course with the traditional methodology.
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Acknowledgements
The authors would like to acknowledge the financial and the technical support of Writing Lab, TecLabs, Tecnologico de Monterrey, Mexico in the production of this work. The author would like to acknowledge the financial support of Novus Grant with PEP No. PHHT023-16ZZ00002, TecLabs, Tecnologico de Monterrey, Mexico, in the production of this work.
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Toriz, E. Learning based on flipped classroom with just-in-time teaching, Unity3D, gamification and educational spaces. Int J Interact Des Manuf 13, 1159–1173 (2019). https://doi.org/10.1007/s12008-019-00560-z
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DOI: https://doi.org/10.1007/s12008-019-00560-z