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Depth-Based Hand Pose Estimation: Methods, Data, and Challenges

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Abstract

Hand pose estimation has matured rapidly in recent years. The introduction of commodity depth sensors and a multitude of practical applications have spurred new advances. We provide an extensive analysis of the state-of-the-art, focusing on hand pose estimation from a single depth frame. To do so, we have implemented a considerable number of systems, and have released software and evaluation code. We summarize important conclusions here: (1) Coarse pose estimation appears viable for scenes with isolated hands. However, high precision pose estimation [required for immersive virtual reality and cluttered scenes (where hands may be interacting with nearby objects and surfaces) remain a challenge. To spur further progress we introduce a challenging new dataset with diverse, cluttered scenes. (2) Many methods evaluate themselves with disparate criteria, making comparisons difficult. We define a consistent evaluation criteria, rigorously motivated by human experiments. (3) We introduce a simple nearest-neighbor baseline that outperforms most existing systems. This implies that most systems do not generalize beyond their training sets. This also reinforces the under-appreciated point that training data is as important as the model itself. We conclude with directions for future progress.

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Notes

  1. http://www.ics.uci.edu/~jsupanci/#HandData.

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Acknowledgements

National Science Foundation Grant 0954083, Office of Naval Research-MURI Grant N00014-10-1-0933, and the Intel Science and Technology Center-Visual Computing supported JS&DR. The European Commission FP7 Marie Curie IOF grant “Egovision4Health” (PIOF-GA-2012-328288) supported GR.

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Correspondence to James Steven Supančič III.

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Communicated by J. Rehg.

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Supančič, J.S., Rogez, G., Yang, Y. et al. Depth-Based Hand Pose Estimation: Methods, Data, and Challenges. Int J Comput Vis 126, 1180–1198 (2018). https://doi.org/10.1007/s11263-018-1081-7

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