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Supporting comprehension of unfamiliar programs by modeling cues

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Abstract

Developers need to comprehend a program before modifying it. In such cases, developers use cues to establish the relevance of a piece of information with a task. Being familiar with different kinds of cues will help the developers to comprehend a program faster. But unlike the experienced developers, novice developers fail to recognize the relevant cues, because (a) there are many cues and (b) they might be unfamiliar with the artifacts. However, not much is known about the developers’ choice of cue. Hence, we conducted two independent studies to understand the kind of cues used by the developers and how a tool influences their cue selection. First, from our user study on two common comprehension tasks, we found that developers actively seek the cues and their cue source choices are similar but task dependent. In our second exploratory study, we investigated whether an integrated development environment (IDE) influences a developer’s cue choices. By observing their interaction history while fixing bugs in Eclipse IDE, we found that the IDE’s influence on their cue choices was not statistically significant. Finally, as a case in point, we propose a novel task-specific program summarization approach to aid novice developers in comprehending an unfamiliar program. Our approach used developers cue choices to synthesize the summaries. A comparison of the synthesized summaries with the summaries recorded by the developers shows both had similar content. This promising result encourages us to explore task-specific cue models, which can aid novice developers to accomplish complex comprehension tasks faster.

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Notes

  1. The concept of information scent can be related to beacons, which Brooks (1983) described as a stimulus among the cues used by developers to take quick decision whether to pursue a hypothesis.

  2. https://www.eclipse.org/.

  3. https://www.jetbrains.com/idea/.

  4. https://www.visualstudio.com/.

  5. During a program comprehension task, cues only facilitate the inferential process or concept assignment and by themselves do not lend to comprehension.

  6. The editor in an IDE provides many features apart from syntax highlight, such as code folding, type definitions/documentation on hover, enhanced search and content assists.

  7. https://www.textpad.com/.

  8. Contributors to Eclipse projects are required to earn commit rights, which requires mentoring from one of the existing contributors and follow rigorous review process.

  9. Though our study included 10 graduate students, we are reporting the results based on the input of 5 graduate students as the remaining did not identify the artifacts and complete both the tasks.

  10. http://jedit.org.

  11. Though our results and discussions are based on Eclipse IDE, we believe our findings can be extended to other IDEs with similar characteristics.

  12. http://jedit.org/index.php?page=devel.

  13. https://bugs.eclipse.org/bugs/.

  14. http://eclipse.org/mylyn/.

  15. Detailed description on interaction events can be found at—https://wiki.eclipse.org/Mylyn/Integrator_Reference#Interaction_events.

  16. We also assume that Eclipse developers report all the bugs identified before they are fixed.

  17. http://conexp.sourceforge.net/.

  18. Detailed description on annotating summaries with SCUs is discussed at—http://www1.cs.columbia.edu/~ani/DUC2005/AnnotationGuide.htm.

  19. The DUCView tool to annotate SCUs can be downloaded from—http://www1.cs.columbia.edu/~ani/DUC2005/Tool.html.

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Acknowledgments

We like to thank all the developers from Infosys Ltd., Hyderabad, India, and IIIT-H graduate students for participating in our study. We also like to thank all the anonymous reviews for their valuable feedback.

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Correspondence to Naveen Kulkarni.

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Kulkarni, N., Varma, V. Supporting comprehension of unfamiliar programs by modeling cues. Software Qual J 25, 307–340 (2017). https://doi.org/10.1007/s11219-015-9303-5

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