Collaborative immersive authoring tool for real-time creation of multisensory VR experiences

A Correction to this article was published on 21 January 2020

This article has been updated


With the appearance of innovative virtual reality (VR) technologies, the need to create immersive content arose. Although there are already some non-immersive solutions to address immersive audio-visual content, there are no solutions that allow the creation of immersive multisensory content. This work proposes a novel architecture for a collaborative immersive tool that allows the creation of multisensory VR experiences in real-time, thus promoting the expeditious development, adoption, and use of immersive systems and enabling the building of custom-solutions that can be used in an intuitive manner to support organizations’ business initiatives. To validate the presented proposal, two approaches for the authoring tools (Desktop interface and Immersive interface) were subjected to a set of tests and evaluations consisting of a usability study that demonstrated not only the participants’ acceptance of the authoring tool but also the importance of using immersive interfaces for the creation of such VR experiences.

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Change history

  • 21 January 2020

    In the original publication, <Emphasis Type="Bold">Figs. 1</Emphasis> and <Emphasis Type="Bold">2</Emphasis> were interchange and the citation of <Emphasis Type="Bold">Fig. 1</Emphasis> in the third paragraph of section <Emphasis Type="Bold">2.2 Authoring tools for multisensory VR experiences</Emphasis> should be removed.


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Correspondence to Hugo Coelho.

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Experimental protocol

  • Open a new project and select the videos named “Capela Nova”.

  • Add a new sound stimulus and select the audio source named “Som Ambiente”. Name the new stimulus “Som Ambiente”; its start and finish times are to be 00:00 and 01:00, respectively. Then, place it in the location you want to be its origin.

  • Add a new wind stimulus, and name it “Vento Ambiente”. Its start and finish times are to be 00:05 and 00:30, respectively; choose the intensity that you feel is most comfortable for this environment by testing it. Then, place it in the location you want to be its origin.

  • Add a new smell stimulus, and name it “Cheiro Rosas”. Its start and finish times are to be 00:15 and 00:30, respectively; choose the “Capsule 2”, which is where the desired stimulus is; feel free to test it. Then, place it in the location you want to be its origin.

  • Add a new transducer stimulus, and name it “Vibração”. Its start and finish times are to be 00:30 and 00:45, respectively; choose the intensity that you feel most comfortable with for this environment by testing it. Then, place it in the location you want to be its origin.

  • Edit the smell stimulus named “Cheiro Rosas”, and change its start time to 00:25.

  • Edit the transducer stimulus named “Vibração”, and change its name to “Vibração Carro” and its end Time to 00:55.

  • Save the Project, and name it “Capela Nova”

  • Open the Project named “England” and play it.

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Coelho, H., Melo, M., Martins, J. et al. Collaborative immersive authoring tool for real-time creation of multisensory VR experiences. Multimed Tools Appl 78, 19473–19493 (2019).

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  • Collaborative
  • Multisensory
  • Virtual reality
  • Real-time
  • Authoring tool