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Exploring the effectiveness of an augmented reality dressing room

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Abstract

In this paper, we describe our experience with the design of an augmented reality dressing room in which 3D models of a dress are overlaid with a color image from a camera to provide the function of a sort of virtual mirror. In such a way, the customer can move around to understand if a dress suits and fits them well. The project is implemented in Unity 4 Pro in combination with the Microsoft Kinect 2 for the tracking process. Design issues and technical implementation as well as the prospects for further development of the techniques are discussed. To assess the validity of our proposal, we have conducted a user study using 47 participants with different levels of experience with video games and devices used to play them. The empirical method used is qualitative. To this end, we used questionnaire-based surveys. The obtained results suggest that our solution represents a viable means to simulate dressing rooms, and participants in the study found the interaction with our 3D models to be natural for understanding if a dress suits and fits them well. Overall, the participants found our application very useful from a practical point of view.

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  1. Please read the paper on-screen or as a color-printed paper version; we utilize color pictures.

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Correspondence to Ugo Erra.

Appendix: surveys

Appendix: surveys

We report the questionnaires used in our study.

1.1 A.1 Pre-questionnaire

  • Q1: Do you like video gaming?

    Strongly disagree○○○○○ Strongly agree

  • Q2: What do you consider your experience with video games?

    Non-expert ○○○○○ Expert

  • Q3: How many hours per week do you spend playing video games?

    □ Less than one hour □ Between one and seven hours □ Between eight and fourteen hours

    □ Between fifteen and twenty-one hours □ More than twenty-one hours

  • Q4: Which types of video games do you play?

    □ First-Person Shooter □ Adventure □ Role-Playing Games □ Strategy/Tactical □ Sports □ Fighting □ Dance/Rhythm □ Survival Horror □ Other (Add here which one) □ None (I do not play any video games)

  • Q5: Which [–]type of device do you use when playing video games?

    □ Mouse/keyboard □ Kinect □ Joypad □ PlayStation □ Other (Add here which one) □ None

  • Q6: Do you have vision deficiencies?

    Yes ○ No ○

  • Q7: If you answered ‘‘Yes’’ to the previous question, which type of deficiency do you have?

    • Open Question

  • Q8: Do you wear glasses?

    Yes ○ No ○

  • Q9: What do you consider your IT experience?

    Non-expert ○○○○○ Expert

  • Q10: Have you heard of the term Augmented Reality?

    Yes ○ No ○

  • Q11: What do you consider your experience with Augmented Reality?

    Non-expert ○○○○○ Expert

  • Q12: With which of these input devices do you have more confidence?

    □ Kinect □ Leap Motion □ PlayStation Move □ Wii Mote □ None (No familiarity with natural user interfaces)

  • Q13: Have you heard of the Kinect?

    Yes ○ No ○

  • Q14: If you answered “Yes” to the previous question, what is your experience with the Kinect?

    Non-expert ○○○○○ Expert

1.2 A.2 Final questionnaire

Browsing the clothing catalog:

  • T1_a: Browse the content of the clothing catalog was straightforward?

    Strongly disagree ○○○○○ Strongly agree

  • T1_b: The virtual dressing room was responsive during the execution of the actions needed to browse the content of the clothing catalog.

    Strongly disagree ○○○○○ Strongly agree

  • T1_c: The interaction was natural during the execution of the actions while browsing the content of the clothing catalog.

    Strongly disagree ○○○○○ Strongly agree

  • T1_d: Have you experienced one of the following contraindications while browsing the content of the clothing catalog? Please select all that apply.

    □ High sensibility □ Lack of the field of view of the device □ Movement limitations □ Motor difficulties □ Dizziness □ Nausea □ Tennis elbow □ Tiredness □ Other □ None

Questions on dress suitability

  • T2_a: The interact with the virtual dressing room while determining the suitability of a dress was straightforward?

    • Same answer options as T1_a

  • T2_b: The virtual dressing room was responsive during the execution of the actions needed to complete the task of determining the suitability of a dress.

    • Same answer options as T1_b

  • T2_c: The interaction was natural during the execution of the actions while determining the suitability of a dress?

    • Same answer options as T1_c

  • T2_d: Have you experienced (while determining the suitability of a dress) one of the following contraindications? Please select all that apply.

    • Same answer options as T1_d

1.3 Perceived Usefulness (PU)

  1. PU1.

    Using the virtual dressing room would enable me to accomplish tasks more quickly.

    very unlikely ○○○○○ very likely

  2. PU2.

    Using the virtual dressing room would improve my performance (more satisfaction related to the possibility of trying more clothes in less time) when shopping.

    very unlikely ○○○○○ very likely

  3. PU3.

    Using the virtual dressing room would reduce the time to choose an item of clothing.

    very unlikely ○○○○○ very likely

  4. PU4.

    Using the virtual dressing room would make the decision-making process more interesting/exciting.

    very unlikely ○○○○○ very likely

  5. PU5.

    Would you recommend the virtual dressing room for a commercial activity?

    very unlikely ○○○○○ very likely

1.4 Perceived Ease of Use (EOU)

  1. EOU1.

    Learning to operate the virtual dressing room would be easy for me.

    very unlikely ○○○○○ very likely

  2. EOU2.

    I would find it easy to get the virtual dressing room to do what I want it to do.

    very unlikely ○○○○○ very likely

  3. EOU3.

    My interaction with the virtual dressing room would be clear and understandable.

    very unlikely ○○○○○ very likely

  4. EOU4.

    I would find the virtual dressing room easy to use.

    very unlikely ○○○○○ very likely

1.5 Perceived Playfulness (PP)

  1. PP1.

    When interacting with the virtual dressing room, I do not realize the time elapsed.

    very unlikely ○○○○○ very likely

  2. PP2.

    When interacting with the virtual dressing room, I am not aware of any noise.

    very unlikely ○○○○○ very likely

  3. PP3.

    Using the virtual dressing room ensures that I have fun when performing my task.

    very unlikely ○○○○○ very likely

  4. PP4.

    Using the virtual dressing room arouses my imagination.

    very unlikely ○○○○○ very likely

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Erra, U., Scanniello, G. & Colonnese, V. Exploring the effectiveness of an augmented reality dressing room. Multimed Tools Appl 77, 25077–25107 (2018). https://doi.org/10.1007/s11042-018-5758-2

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  • DOI: https://doi.org/10.1007/s11042-018-5758-2

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