Multimedia Tools and Applications

, Volume 75, Issue 16, pp 9623–9640 | Cite as

Improving performance on object recognition for real-time on mobile devices

  • Jin-Chun Piao
  • Hyeon-Sub Jung
  • Chung-Pyo Hong
  • Shin-Dug KimEmail author


Augmented reality has been on the rise due to the proliferation of mobile devices. At the same time, object recognition has also come to the fore. In particular, many studies have focused on object recognition based on markerless matching. However, most of these studies have focused on desktop systems, which can have high performance in terms of CPU and memory, rather than investigating the use of mobile systems, which have been previously unable to provide high-performance object recognition based on markerless matching. In this paper, we propose a method that uses the OpenCV mobile library to improve real-time object recognition performance on mobile systems. First, we investigate the original object recognition algorithm to identify performance bottlenecks. Second, we optimize the algorithm by analyzing each module and applying appropriate code enhancements. Last, we change the operational structure of the algorithm to improve its performance, changing the execution frequency of the object recognition task from every frame to every four frames for real-time operation. During the three frames in which the original method is not executed, the object is instead recognized using the mobile devices accelerometer. We carry out experiments to reveal how much each aspect of our method improves the overall object recognition performance; overall, experimental performance improves by approximately 800 %, with a corresponding reduction of approximately 1 % in object recognition accuracy. Therefore, the proposed technique can be used to significantly improve the performance of object recognition based on markerless matching on mobile systems for real-time operation.


Object recognition Marker-less Mobile device OpenCV Real-time 



This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT and Future Planning (2012R1A1A2043400), and the MSIP(Ministry of Science, ICT and Future Planning), Korea, under the Global IT Talent support program (NIPA-2014-H0905-14-1003) supervised by the NIPA(National IT Industry Promotion Agency).


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Copyright information

© Springer Science+Business Media New York 2015

Authors and Affiliations

  • Jin-Chun Piao
    • 1
  • Hyeon-Sub Jung
    • 2
  • Chung-Pyo Hong
    • 3
  • Shin-Dug Kim
    • 1
    Email author
  1. 1.Department of Computer ScienceYonsei UniversitySeoulSouth Korea
  2. 2.Home EntertainmentLG ElectronicsPyungtaekSouth Korea
  3. 3.Mobile CommunicationsLG ElectronicsSeoulSouth Korea

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