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Multimedia Tools and Applications

, Volume 71, Issue 1, pp 1–5 | Cite as

Editorial: ambient media as metaphor for creating new experiences and user interfaces

  • Artur LugmayrEmail author
  • Bjoern Stockleben
  • Thomas Risse
  • Estefania Serral
  • Emilija Stojmenova
Guest Editorial

“Ambient Media” are a fundamentally new way how to define media in the ubiquitous era, and are contribute to the field of human-computer-interaction (HCI), computer science, experience design, media management, and media studies. Ambient Media have been defined, explored, and conceptualized in [2, 3, 4, 5, 10]. This special issue devotes to the exploration of phenomena of ambient media, in particular on aspects of search and retrieval, interactive interfaces, designing experiences, applying new interaction concepts, the design of experiences, educational issues, and the future prospective of this novel media form. For this special issue, we accepted six papers exploring these issues.

A very special feature of this special issue is, that the contributing authors collaboratively worked on the analysis of the containing articles. This article shall give a holistic overview of the current status of Ambient Media, and outlines its potential future till 2020. The paper contributed by A. Scherp contributes with the aspect of search of open social media data via mobile phones. Interactive user interfaces are explored by M. Golja in his work, and particularly addresses the design of interfaces for digital interactive TV and their limitations. New learning strategies, and especially how libraries transform from their analogue to their digital counterpart has been explored by M. Bilandzic. Experience as a phenomena in social living contexts as e.g. at home, has been explored by D. Obal, who devoted his research to the exploration of how to design these in a kitchen environment. “Design Thinking” as method for educating students has been explored in the contribution by A. Lugmayr, who discusses the applicability of this method in media education. Ambient media in the context of personalized services in a ubiquitous environment have been contributed by E. Serral-Asensio, and enrich the special issue by a more practical and service viewpoint. Last but not least, J. Guna contributed with a novel interaction methodology based on user identification on gestures. The range of the articles within this special issue is rather wide, but covers a wide range of aspects of ambient media which will interest a wide reader audience.

We would like to pinpoint the reader to other relevant resources, as e.g. undertaken by the International Ambient Media Association (iAMEA) [1] and their open access online series entitled “International Series on Information Systems and Management in Creative eMedia” on [3, 4]. We also would like to emphasize our workshop series, the Semantic Ambient Media Series (SAME) (see e.g. [9] or [7]) and the Nokia Ubimedia MindTrek Award (see http://www.mindtrek.org/ubimedia). We hope to give the reader new perspectives on this newly emerging field.

References

  1. 1.
    International Ambient Media Association (iAMEA)” Available: http://www.ambientmediaassociation.org
  2. 2.
    Lugmayr A (2007) Ambient media. Novatica 33(188):35–39Google Scholar
  3. 3.
    Lugmayr A (ed) (2013) International Journal on Information Systems and Management in Creative eMedia (Open Access), Tampere, Finland: International Ambient Media Association (AMEA) Ry. Available: http://www.tut.fi/emmi/Journal
  4. 4.
    Lugmayr A (ed) (2013) International Series on Information Systems and Management in Creative eMedia (Open Access), Tampere, Finland: International Ambient Media Association (AMEA) Ry. Available: http://www.tut.fi/emmi/Journal
  5. 5.
    Lugmayr A, Risse T, Stockleben B, Kaario, J Laurila K (2009) Re-Discussion of the notion of semantic ambient media – reviewing submissions to the 2nd SAME 2009 workshop. In: Proceeding of the 2nd Workshop on Semantic Ambient Media Experiences (SAME 2009). AmI 2009, Salzburg, AustriaGoogle Scholar
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    Lugmayr A, Risse T, Stockleben B, Kaario J, Laurila K (2009) Special issue on semantic ambient media experiences. Multimed Tools Appl 44(3):331–335CrossRefGoogle Scholar
  7. 7.
    Lugmayr A, Risse T, Stockleben B, Kaario J and Pogorelc B (eds) (2010) Proceedings of the 3rd Semantic Ambient Media Experience (SAME) Workshop in Conjunction with AmI-10, number ISBN 978-952-15-2474-5. http://webhotel2.tut.fi.emmi.forum/files/library/201011_SAME_Proceedings_Small.pdf, Tampere Univ. of Technology (TUT), Tampere, Finland
  8. 8.
    Lugmayr A, Risse T, Stockleben B, Laurila K, Kaario J (2009) Semantic ambient media—an introduction. Multimed Tools Appl 44:337–359. doi: 10.1007/s11042-009-0282-z CrossRefGoogle Scholar
  9. 9.
    Lugmayr A, Stockleben B, Risse T, Kaario J, and Laurila K (2008) Acm multimedia 2008: 1st workshop on semantic ambient media experiences (same2008) namu series. Proceeding of the 16th ACM international conference on Multimedia.Google Scholar
  10. 10.
    Tscheligi M, Obrist M, Lugmayr A (2008) 6th European conference, EuroITV 2008 - changing television environments. Springer, SalzburgGoogle Scholar

Copyright information

© Springer Science+Business Media New York 2014

Authors and Affiliations

  • Artur Lugmayr
    • 1
    Email author
  • Bjoern Stockleben
    • 2
  • Thomas Risse
    • 3
  • Estefania Serral
    • 4
  • Emilija Stojmenova
    • 5
  1. 1.EMMi LaboratoryTampere University of Technology (TUT)TampereFinland
  2. 2.University of Applied Sciences MagdeburgMagdeburgGermany
  3. 3.L3S Research CenterHannoverGermany
  4. 4.KU LeuvenLeuvenBelgium
  5. 5.University of LjubljanaLjubljanaSlovenia

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