Multimedia Tools and Applications

, Volume 64, Issue 2, pp 407–421 | Cite as

Using augmented reality for students health - case of combining educational learning with standard fitness

  • Kuei-Fang Hsiao


Excessive use of non physical entertainments and lack of adequate indoors physical activities in conjunction with pressure from parents for a higher academic performance is creating serious health concerns amongst young students throughout the world. This problem is more sever in industrial societies such as Taiwan with warnings from the government. In order to solve this acute problem we propose a better use of computer technology in form of integrating the augmented reality (AR) with the regular educational process, where a newly designed AR-Fitness system combines physical exercises with academic lessons and associated tests. The new combined learning environment implements four standard physical fitness training schemes with cognitive learning in five categories of physical education (PE) knowledge including ‘Cardiopulmonary Endurance’, ‘Flexibility’, ‘Explosiveness’, ‘Muscular Endurance’ and ‘Sport Injury’ to test the new system.


Augmented reality E-Learning Fitness Education Health Computer application 



This study is supported by the National Science Council, Taiwan, under contract numbers: NSC 100-2511-S-130-003-MY2. This research work has benefitted from Professor Habib F. Rashvand for his insightful discussions and valuable suggestions, Professor S.Y. Huang for his technical support, the PE specialist, Dr. K.B. Kuo and the AR research team in Ming-Chuan University, Taiwan.


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Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  1. 1.Department of Information ManagementMing-Chuan UniversityGui-ShanTaoyuan County, Taiwan

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