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Multimedia Tools and Applications

, Volume 45, Issue 1–3, pp 347–367 | Cite as

Virtual context based services for multiplayer online games to facilitate community participation

  • Sonja BergsträßerEmail author
  • Tomas Hildebrandt
  • Christoph Rensing
  • Ralf Steinmetz
Article

Abstract

In the future of Massively Multiuser Online Gaming new improvements and innovations are needed. With demands of gamers for support and involvement, increasing new approaches are required in order to enhance community participation and increase the gaming experience. Using the concept of Virtual Context Based Services we have developed a novel approach to solve these challenges. Our concept enables information exchange game and genre independent by using the VCBS middleware. With the eXtensible game description language (xgdl) we propose a standardized way to describe the virtual context of a gamer. VCBS is an interface between games and other internet applications, which involves game communities and supports gamers.

Keywords

Virtual context based services Networked gaming User support Middleware 

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Copyright information

© Springer Science+Business Media, LLC 2009

Authors and Affiliations

  • Sonja Bergsträßer
    • 1
    Email author
  • Tomas Hildebrandt
    • 1
  • Christoph Rensing
    • 1
  • Ralf Steinmetz
    • 1
  1. 1.KOM—Multimedia Communications LabDarmstadtGermany

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