Skip to main content
Log in

The design of natural interaction

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

This paper addresses the problem of the relationship between humans and technology-enhanced spaces and physical objects (later defined as artifacts). The class of cases here analyzed includes interactive digital signage, information kiosks, home media centers and interactive spaces whose purpose is the communication of a meaning. In this domain, complex interfaces are not needed, as common people interaction with information, content and media is in most cases extremely simple. The topic of specialized interfaces for expert users is not addressed here; the focus is on interfaces for the general public, whose main purpose is the basic fruition of digital information, although such information can be large and complex in its organization. This paper is centered on the need of conceiving computer sensing and information presentation as different aspects of the same interaction design problem, instead of separate research entities.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Bederson B, Hollan J (1994) “Pad++: a zooming graphical interface for exploring alternate interface physics.” Proceedings of User Interface and Software Technology

  2. Chang BW, Ungar D (1995) Animation: from cartoons to the user interface. Technical Report TR-95-33, Sun Microsystems

  3. Colombo C, Del Bimbo A, Valli A (2003) Visual capture and understanding of hand pointing actions in a 3D environment. IEEE Trans Syst Man Cybern B Cybern 33(4):677–686

    Article  Google Scholar 

  4. Dourish P (2000) A foundational framework for situated computing. CHI 2000 Workshop on Situated Computing

  5. Natural Interaction. http://naturalinteraction.org/projects.html

  6. Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Atlanta, USA

  7. Mazalek A, Davenport G, Ishii H (2002) Tangible viewpoints: a physical approach to multimedia stories. Proceedings of the tenth ACM International Conference on Multimedia, Juan-les-Pins, France

  8. Mitchell W (1999) e-topia: urban life, Jim—but not as we know it. MIT Press, Cambridge, MA

    Google Scholar 

  9. Norman D (1990) The design of everyday things. Doubleday, Garden City, NY

    Google Scholar 

  10. Norman D (2003) Emotional design. Basic Books, New York, NY

    Google Scholar 

  11. Pentland A (1996) Smart rooms, Sci Am 274(4):68–76

    Article  Google Scholar 

  12. Sparacino F (2002) Narrative spaces: bridging architecture and entertainment via interactive technology. 6th International Conference on Generative Art. Milan, Italy

  13. Sparacino F (2003) Sto(ry)chastics: a Bayesian network architecture for user modeling and computational storytelling for interactive spaces. Proceedings of Ubicomp, Seattle, USA

  14. Weiser M, Brown JS (1995) Designing calm technology. Xerox PARC

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Alessandro Valli.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Valli, A. The design of natural interaction. Multimed Tools Appl 38, 295–305 (2008). https://doi.org/10.1007/s11042-007-0190-z

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-007-0190-z

Keywords

Navigation