Table 1 Descriptive information about the included studies (n = 55)

From: The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review

Topic Gambling (n = 19) Gaming (n = 33) Both (n = 3) Total (n = 55)
Method % n = 19 % n = 33 % n = 3 % n = 55
 Quantitative 42% (8) 70% (23) 67% (2) 60% (33)
 Qualitative 42% (8) 24% (8) 33% (1) 31% (17)
 Mixed method 16% (3) 6% (2) 9% (5)
Study context % n = 19 % n = 33 % n = 3 % n = 55
 Taiwan 5% (1) 21% (7) 15% (8)
 Australia 21% (4) 7% (4)
 Finland 16% (3) 5% (3)
 Italy 5% (1) 3% (1) 4% (2)
 UK 5% (1) 3% (1) 4% (2)
 USA 9% (3) 5% (3)
 China 6% (2) 4% (2)
 South Korea 3% (1) 33% (1) 4% (2)
 Canada, France, Malaysia 5% (1) 6% (2) 5% (3)
 Multiple countries 16% (3) 12% (4) 13% (7)
 Country not explicitly mentioned 26% (5) 36% (12) 67% (2) 35% (19)