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Principles for Developing Benchmark Criteria for Staff Training in Responsible Gambling

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Abstract

One approach to minimizing the negative consequences of excessive gambling is staff training to reduce the rate of the development of new cases of harm or disorder within their customers. The primary goal of the present study was to assess suitable benchmark criteria for the training of gambling employees at casinos and lottery retailers. The study utilised the Delphi Method, a survey with one qualitative and two quantitative phases. A total of 21 invited international experts in the responsible gambling field participated in all three phases. A total of 75 performance indicators were outlined and assigned to six categories: (1) criteria of content, (2) modelling, (3) qualification of trainer, (4) framework conditions, (5) sustainability and (6) statistical indicators. Nine of the 75 indicators were rated as very important by 90 % or more of the experts. Unanimous support for importance was given to indicators such as (1) comprehensibility and (2) concrete action-guidance for handling with problem gamblers, Additionally, the study examined the implementation of benchmarking, when it should be conducted, and who should be responsible. Results indicated that benchmarking should be conducted every 1–2 years regularly and that one institution should be clearly defined and primarily responsible for benchmarking. The results of the present study provide the basis for developing a benchmarking for staff training in responsible gambling.

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Acknowledgments

This research was funded by the Austrian Lotteries. Funding bodies had no influence over the design and conduct of the study, and analysis and interpretation of the data.

Funding

Austrian Lotteries.

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Authors and Affiliations

Authors

Corresponding author

Correspondence to Stefan Oehler.

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Conflict of interest

This research was funded by the Austrian Lotteries. Funding bodies had no influence over the design and conduct of the study, and analysis and interpretation of the data.

Appendices

Appendix 1: Results of the Second Phase

Cat.

Item

N valid

Very important

Rather important

Rather not important

Not important

A

Indicators for content

A1

Theoretical basic assumptions of the training (positive and compatible with the state of research)

23

10 (43.5 %)

12 (52.2 %)

1 (4.3 %)

 

A2

Robust empirical knowledge for effectiveness

23

13 (56.5 %)

9 (39.1 %)

1 (4.3 %)

 

A3

Adequate coverage of the theoretical knowledge requirements

23

10 (41.7 %)

10 (41.7 %)

3 (13.0 %)

 

A4

Sound theoretical imparting of knowledge

23

10 (43.5 %)

9 (39.1 %)

4 (17.4 %)

 

A5

Importance of information

23

14 (60.9 %)

9 (39.1 %)

  

A6

Actuality and novelty of the content

22

10 (45.5 %)

11 (50.0 %)

1 (4.5 %)

 

A7

Competencies for identifying problem gamblers

23

17 (73.9 %)

6 (26.1 %)

  

A8

Empirical foundations to the characteristics of problem gamblers

23

15 (65.2 %)

7 (30.4 %)

1 (4.3 %)

 

A9

Placement of “awareness” toward problem-presentation of pathological gambling and its consequences

23

20 (87.0 %)

3 (13.0 %)

  

A10

Competencies in intervention and taking care of problematic gambling guests

23

19 (82.6 %)

3 (13.0 %)

1 (4.3 %)

 

A11

Concrete action-guidance for handling with problem gamblers

23

21 (91.3 %)

2 (8.7 %)

  

A12

Guiding rules/heuristics for the practice of anchoring content to existing knowledge/experiences

23

13 (56.5 %)

8 (34.8 %)

2 (8.7 %)

 

A13

Practice-orientated content

23

18 (78.3 %)

4 (17.4 %)

1 (4.3 %)

 

A14

Gambling addiction is to discuss in view of the background of other addictions

23

8 (34.8 %)

12 (52.2 %)

2 (8.7 %)

1 (4.3 %)

A15

Placement of field competence

22

8 (36.4 %)

13 (59.1 %)

1 (4.5 %)

 

A16

Clarification of roles

22

17 (77.3 %)

4 (18.2 %)

1 (4.5 %)

 

A17

Content must be target-group orientated

23

18 (78.3 %)

4 (17.4 %)

1 (4.3 %)

 

B

Indicators for modelling

B1

Scripts, documents and online materials to contain

24

10 (41.7 %)

11 (45.8 %)

3 (12.5 %)

 

B2

Reflection opportunity for participants

24

16 (66.7 %)

8 (33.3 %)

  

B3

Opportunity to exchange opinions for the participants

24

15 (62.5 %)

8 (33.3 %)

1 (4.2 %)

 

B4

Learn through practical examples

24

19 (79.2 %)

5 (20.8 %)

  

B5

Roles playing

24

9 (37.5 %)

10 (41.7 %)

5 (20.8 %)

 

B6

Motivation structure

23

14 (60.9 %)

8 (34.8 %)

1 (4.3 %)

 

B7

Degree of interactivity

23

14 (60.9 %)

7 (30.4 %)

2 (8.7 %)

 

B8

Mediation form (frontal vs. Interactive)

24

9 (37.5 %)

11 (45.8 %)

4 (16.7 %)

 

B9

Entertainment of the participants for/with contents

24

5 (20.8 %)

14 (58.3 %)

5 (20.8 %)

 

B10

Comprehensibility

24

23 (95.8 %)

1 (4.2 %)

  

B11

Straightforwardness

24

18 (75.0)

6 (25.0 %)

  

C

Trainer competence

C1

Coverage of specialized theme by acknowledged experts

24

17 (70.8 %)

7 (29.2 %)

  

C2

Technical/scientific qualifications of the trainer

24

13 (54.2 %)

9 (37.5 %)

2 (8.3 %)

 

C3

Didactic qualifications of trainers

24

16 (66.7 %)

7 (29.2 %)

1 (4.2 %)

 

C4

Technical and field competence of the trainer

23

21 (91.3 %)

2 (8.7 %)

  

C5

Methodically structured procedure

24

15 (62.5 %)

9 (37.5 %)

  

C6

Didactic most significant preparation of the content

24

11 (45.8 %)

12 (50.0 %)

1 (4.2 %)

 

D

Criteria for the framework conditions

D1

Group size

24

10 (41.7 %)

12 (50.0 %)

2 (8.3 %)

 

D2

Gender fair

23

3 (13.0 %)

11 (47.8 %)

8 (34.8 %)

1 (4.3 %)

D3

Involvement of staff training in the global social responsibility concept of the gambling company

24

16 (66.7 %)

6 (25.0 %)

2 (8.3 %)

 

D4

Standardized integration into the organizational processes

24

9 (37.5 %)

14 (58.3 %)

1 (4.2 %)

 

D5

Definition of the target group (who should be trained?)

23

18 (78.3 %)

5 (21.7 %)

  

D6

Cross-learning with colleagues from other operators

23

3 (13.0 %)

13 (56.5 %)

5 (21.7 %)

2 (8.7 %)

D7

Cooperation and coordination with the person in charge of the company

24

18 (75.0 %)

5 (20.8 %)

1 (4.2 %)

 

D8

Integration of training into a holistic organizational development process

23

10 (43.5 %)

11 (47.8 %)

2 (8.7 %)

 

D9

Discussion about the training contents

24

8 (33.3 %)

12 (50.0 %)

4 (16.7 %)

 

D10

Personnel should be involved in the creation of content

24

4 (16.7 %)

11 (45.8 %)

8 (33.3 %)

1 (4.2 %)

D11

Definition from success matrics

23

7 (30.4 %)

10 (43.5 %)

6 (26.1 %)

 

D12

Motivation of participants

23

14 (60.9 %)

9 (39.1 %)

  

D13

Atmosphere for study

23

13 (56.5 %)

9 (39.1 %)

1 (4.3 %)

 

D14

Longer time framework

23

6 (26.1 %)

14 (60.9 %)

3 (13.0 %)

 

D15

Positive preliminary evaluation of a sample

23

4 (17.4 %)

10 (43.5 %)

7 (30.4 %)

2 (8.7 %)

D16

Evaluable training objectives

24

15 (62.5 %)

9 (37.5 %)

  

D17

Acceptance of the participants

24

17 (70.8 %)

7 (29.2 %)

  

D18

Not designed for institutions interests

24

8 (33.3 %)

11 (45.8 %)

5 (20.8 %)

 

E

Indicators for sustainability

E1

Satisfaction of participants

23

15 (65.2 %)

6 (26.1 %)

2 (8.7 %)

 

E2

Checking comprehension

24

12 (50.0 %)

11 (45.8 %)

1 (4.2 %)

 

E3

Perception change

24

10 (41.7 %)

14 (58.3 %)

  

E4

Attitude change

24

13 (54.2 %)

9 (37.5 %)

2 (8.3 %)

 

E5

Behavior change

24

15 (62.5 %)

8 (33.3 %)

1 (4.2 %)

 

E6

Refreshing units

23

15 (65.2 %)

7 (30.4 %)

1 (4.3 %)

 

E7

Trainer valuation

24

10 (41.7 %)

9 (37.5 %)

5 (20.8 %)

 

E8

Consequences with not complying gambler protection concept

23

13 (56.5 %)

9 (39.1 %)

1 (4.3 %)

 

E9

Test gamblers/random verification of compliance with gambler protection concept

23

4 (17.4 %)

11 (47.8 %)

7 (30.4 %)

1 (4.3 %)

E10

Knowledge and competence growth

24

13 (54.2 %)

10 (41.7 %)

1 (4.2 %)

 

E11

Evaluation and quality assurance of training

23

16 (69.6 %)

6 (26.1 %)

1 (4.3 %)

 

E12

Implementation of objectives for the social responsibility concept

23

19 (82.6 %)

2 (8.7 %)

2 (8.7 %)

 

F

Statistical indicators

F1

Number of closures

23

10 (43.5 %)

7 (30.4 %)

6 (26.1 %)

 

F2

Number of unlocks

23

8 (34.8 %)

8 (34.8 %)

7 (30.4 %)

 

F3

Number of intervention programs achieved with problematic guests

23

16 (69.6 %)

5 (21.7 %)

2 (8.7 %)

 

F4

Knowledge of gambler protection and prevention

22

16 (72.7 %)

6 (27.3 %)

  

F5

Number of visiting arrangements

22

9 (40.9 %)

7 (31.8 %)

6 (27.3 %)

 

F6

Price/performance ratio (costs, effects, risks, long-term effects)

22

2 (9.1 %)

14 (63.6 %)

4 (18.2 %)

2 (9.1 %)

F7

Temporal extent of trainings

23

4 (17.4 %)

14 (60.9 %)

4 (17.4 %)

1 (4.3 %)

F8

Expend financial assistance of the Organization for the problem gambling treatment programs

21

6 (28.6 %)

11 (52.4 %)

2 (9.5 %)

2 (9.5 %)

F9

State of knowledge about the help system

23

15 (65.2 %)

6 (26.1 %)

2 (8.7 %)

 

F10

State of knowledge about the social responsibility concept

22

15 (68.2 %)

7 (31.8 %)

  

F11

Participation rate of employees

23

16 (69.6 %)

5 (21.7 %)

1 (4.3 %)

1 (4.3 %)

Appendix 2: Results of the Third Phase

Cat.

Item

N valid

Very important

Rather important

Rather not important

Not important

A

Indicators for content

A1

Theoretical basic assumptions of the training (positive and compatible with the state of research)

21

9 (42.9 %)

11 (52.4 %)

1 (4.8 %)

 

A2

Robust empirical knowledge for effectiveness

21

16 (76.2 %)

5 (23.8 %)

  

A3

Adequate coverage of the theoretical knowledge requirements

21

8 (38.1 %)

13 (61.9 %)

  

A4

Sound theoretical imparting of knowledge

21

10 (47.6 %)

11 (52.4 %)

  

A5

Importance of information

21

11 (52.4 %)

10 (47.6 %)

  

A6

Actuality and novelty of the content

21

16 (76.2 %)

5 (23.8 %)

  

A7

Competencies for identifying problem gamblers

21

18 (85.7 %)

2 (9.5 %)

1 (4.8 %)

 

A8

Empirical foundations to the characteristics of problem gamblers

21

17 (81 %)

4 (19 %)

  

A9

Placement of “awareness” toward problem-presentation of pathological gambling and its consequences

21

20 (95.2 %)

1 (4.8 %)

  

A10

Competencies in intervention and taking care of problematic gambling guests

21

20 (95.2 %)

1 (4.8 %)

  

A11

Concrete action-guidance for handling with problem gamblers

21

21 (100 %)

   

A12

Guiding rules/heuristics for the practice of anchoring content to existing knowledge/experiences

21

13 (61.9 %)

8 (38.1 %)

  

A13

Practice-orientated content

21

20 (95.2 %)

1 (4.8 %)

  

A14

Gambling addiction is to discuss in view of the background of other addictions

21

6 (28.6 %)

13 (61.9 %)

2 (9.5 %)

 

A15

Placement of field competence

21

6 (28.6 %)

14 (66.7 %)

1 (4.8 %)

 

A16

Clarification of roles

21

18 (85.7 %)

3 (14.3 %)

  

A17

Content must be target-group orientated

21

17 (81 %)

4 (19 %)

  

B

Indicators for modelling

B1

Scripts, documents and online materials to contain

21

8 (38.1 %)

11 (52.4 %)

1 (4.8 %)

1 (4.8 %)

B2

Reflection opportunity for participants

21

19 (90.5 %)

2 (9.5 %)

  

B3

Opportunity to exchange opinions for the participants

21

16 (76.2 %)

4 (19 %)

1 (4.8 %)

 

B4

Learn through practical examples

21

19 (90.5 %)

2 (9.5 %)

  

B5

Roles playing

21

9 (42.9 %)

9 (42.9 %)

3 (14.3 %)

 

B6

Motivation structure

21

16 (76.2 %)

5 (23.8 %)

  

B7

Degree of interactivity

21

16 (76.2 %)

3 (14.3 %)

2 (9.5 %)

 

B8

Mediation form (frontal vs. Interactive)

21

7 (33.3 %)

13 (61.9 %)

1 (4.8 %)

 

B9

Entertainment of the participants for/with contents

21

4 (19 %)

13 (61.9 %)

4 (19.0 %)

 

B10

Comprehensibility

21

21 (100 %)

   

B11

Straightforwardness

21

17 (81 %)

4 (19 %)

  

C

Trainer competence

C1

Coverage of specialized theme by acknowledged experts

21

17 (81 %)

4 (19 %)

  

C2

Technical/scientific qualifications of the trainer

21

15 (71.4 %)

4 (19 %)

2 (9.5 %)

 

C3

Didactic qualifications of trainers

21

18 (85.7 %)

3 (14.3 %)

  

C4

Technical and field competence of the trainer

21

13 (61.9 %)

8 (38.1 %)

  

C5

Methodically structured procedure

21

19 (90.5 %)

2 (9.5 %)

  

C6

Didactic most significant preparation of the content

21

14 (66.7 %)

7 (33.3 %)

  

D

Criteria for the framework conditions

D1

Group size

21

7 (33.3 %)

13 (61.9 %)

1 (4.8 %)

 

D2

Gender fair

21

4 (19 %)

11 (52.4 %)

6 (28.6 %)

 

D3

Involvement of staff training in the global social responsibility concept of the gambling company

21

18 (85.7 %)

3 (14.3 %)

  

D4

Standardized integration into the organizational processes

21

12 (57.1 %)

9 (42.9 %)

  

D5

Definition of the target group (who should be trained?)

21

18 (78.3 %)

5 (21.7 %)

  

D6

Cross-learning with colleagues from other operators

20

2 (10 %)

10 (50 %)

6 (30 %)

2 (10 %)

D7

Cooperation and coordination with the person in charge of the company

21

19 (90.5 %)

2 (9.5 %)

  

D8

Integration of training into a holistic organizational development process

21

11 (52.4 %)

10 (47.6 %)

  

D9

Discussion about the training contents

21

8 (38.1 %)

10 (47.6 %)

3 (14.3 %)

 

D10

Personnel should be involved in the creation of content

21

1 (4.8 %)

13 (61.9 %)

7 (33.3 %)

 

D11

Definition from success matrics

21

7 (33.3 %)

11 (52.4 %)

3 (14.3 %)

 

D12

Motivation of participants

21

14 (66.7 %)

9 (42.9 %)

  

D13

Atmosphere for study

21

11 (52.4 %)

9 (42.9 %)

1 (4.8 %)

 

D14

Longer time framework

21

3 (14.3 %)

17 (81.0 %)

1 (4.8 %)

 

D15

Positive Preliminary evaluation of a sample

19

3 (14.3 %)

9 (42.9 %)

6 (28.6 %)

1 (4.8 %)

D16

Evaluable training objectives

21

15 (71.4 %)

5 (23.8 %)

1 (4.8 %)

 

D17

Acceptance of the participants

21

13 (61.9 %)

8 (38.1 %)

  

D18

Not designed for institutions interests

21

8 (38.1 %)

10 (47.6 %)

3 (14.3 %)

 

E

Indicators for sustainability

E1

Satisfaction of participants

21

15 (71.4 %)

5 (23.8 %)

1 (4.8 %)

 

E2

Checking comprehension

21

14 (66.7 %)

6 (28.6 %)

1 (4.8 %)

 

E3

Perception change

21

9 (42.9 %)

12 (57.1 %)

  

E4

Attitude change

21

11 (52.4 %)

8 (38.1 %)

2 (9.5 %)

 

E5

Behavior change

21

16 (76.2 %)

4 (19.0 %)

1 (4.8 %)

 

E6

Refreshing units

21

17 (81.0 %)

4 (19.0 %)

  

E7

Trainer valuation

21

8 (38.1 %)

12 (57.1 %)

1 (4.8 %)

 

E8

Consequences with not complying gambler protection concept

21

13 (61.9 %)

8 (38.1 %)

  

E9

Test gamblers/random verification of compliance with gambler protection concept

21

4 (19.0 %)

12 (57.1 %)

4 (19.0 %)

1 (4.8 %)

E10

Knowledge and competence growth

21

13 (61.9 %)

8 (38.1 %)

  

E11

Evaluation and quality assurance of training

21

15 (71.4 %)

6 (28.6 %)

  

E12

Implementation of objectives for the social responsibility concept

20

18 (90 %)

1 (5 %)

1 (5 %)

 

F

Statistical indicators

F1

Number of closures

21

11 (52.4 %)

6 (28.6 %)

4 (19.0 %)

 

F2

Number of unlocks

20

5 (25 %)

9 (45 %)

6 (30 %)

 

F3

Number of intervention programs achieved with problematic guests

20

14 (70 %)

6 (30 %)

  

F4

Knowledge of gambler protection and prevention

21

19 (90.5 %)

2 (9.5 %)

  

F5

Number of visiting arrangements

21

6 (28.6 %)

12 (57.1 %)

3 (14.3 %)

 

F6

Price/performance ratio (costs, effects, risks, long-term effects)

21

 

16 (76.2 %)

4 (19 %)

1 (4.8 %)

F7

Temporal extent of trainings

21

2 (9.5 %)

15 (71.4 %)

3 (14.3 %)

1 (4.8 %)

F8

Expend financial assistance of the organization for the problem gambling treatment programs

21

4 (19.0 %)

14 (66.7 %)

1 (4.8 %)

2 (9.5 %)

F9

State of Knowledge about the help system

21

15 (71.4 %)

6 (28.6 %)

  

F10

State of Knowledge about the social responsibility concept

21

16 (76.2 %)

5 (23.8 %)

  

F11

Participation rate of employees

21

16 (76.2 %)

4 (19.0 %)

1 (4.8 %)

 

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Oehler, S., Banzer, R., Gruenerbl, A. et al. Principles for Developing Benchmark Criteria for Staff Training in Responsible Gambling. J Gambl Stud 33, 167–186 (2017). https://doi.org/10.1007/s10899-016-9617-7

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