Genetic Programming and Evolvable Machines

, Volume 13, Issue 3, pp 407–409 | Cite as

Cameron Browne: Evolutionary game design, Springer briefs in computer science series

Springer 2011, ISBN: 978-1-4471-2178-7
  • Amine Boumaza
Book Review

How can computers create interesting games? What makes a game interesting and how can a machine decide if a game is of interest to humans? These are among the questions I asked myself when I was asked to review Cameron Brown’s book Evolutionary game design. Fortunately, after reading it I had some answers.

It begins by the introduction of “Yavalath”, the first commercially released board game that was entirely designed by a machine. After reading this short introduction, I was glued to the book by the desire to understand the central thesis: how can humans design machines that design games for humans? It lead me through the different design steps, as if I was reading a story; the story of the genesis of Yavalath.

Following this introduction, chapter 2 describes the class of combinatorial games and their elements. Combinatorial games include those that are discrete and deterministic with no hidden information, such as chess. Chapter 2 focuses on the elements of such games that can be...


Genetic Programming General Game Game Rule Winning Condition Fourth Chapter 
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Copyright information

© Springer Science+Business Media, LLC 2012

Authors and Affiliations

  1. 1.University of Lille Nord de FranceLilleFrance
  2. 2.ULCO, LISICCalaisFrance

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