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The Heidelberg VR Score: development and validation of a composite score for laparoscopic virtual reality training

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Abstract

Introduction

Virtual reality (VR-)trainers are well integrated in laparoscopic surgical training. However, objective feedback is often provided in the form of single parameters, e.g., time or number of movements, making comparisons and evaluation of trainees’ overall performance difficult. Therefore, a new standard for reporting outcome data is highly needed. The aim of this study was to create a weighted, expert-based composite score, to offer simple and direct evaluation of laparoscopic performance on common VR-trainers.

Materials and methods

An integrated analytic hierarchy process-Delphi survey was conducted with 14 international experts to achieve a consensus on the importance of different skill categories and parameters in evaluation of laparoscopic performance. A scoring algorithm was established to allow comparability between tasks and VR-trainers. A weighted composite score was calculated for basic skills tasks and peg transfer on the LapMentor™ II and III and validated for both VR-trainers.

Results

Five major skill categories (time, efficiency, safety, dexterity, and outcome) were identified and weighted in two Delphi rounds. Safety, with a weight of 67%, was determined the most important category, followed by efficiency with 17%. The LapMentor™-specific score was validated using 15 (14) novices and 9 experts; the score was able to differentiate between both groups for basic skills tasks and peg transfer (LapMentor™ II: Exp: 86.5 ± 12.7, Nov. 52.8 ± 18.3; p < 0.001; LapMentor™ III: Exp: 80.8 ± 7.1, Nov: 50.6 ± 16.9; p < 0.001).

Conclusion

An effective and simple performance measurement was established to propose a new standard in analyzing and reporting VR outcome data—the Heidelberg virtual reality (VR) score. The scoring algorithm and the consensus results on the importance of different skill aspects in laparoscopic surgery are universally applicable and can be transferred to any simulator or task. By incorporating specific expert baseline data for the respective task, comparability between tasks, studies, and simulators can be achieved.

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Acknowledgements

The authors would like to thank all members of the expert panel for their support: Esther Bonrath, Germany; Sanne Botden, Netherlands; Julian Bucher, Germany; Dieter Hahnloser, Switzerland, Daniel A. Hashimoto, USA; Tobias Huber, Germany; Georg Linke, Switzerland; Sören Torge Mees, Germany; Daniel Miscovic, UK; Christoph Reißfelder, Germany; Marlies Schijven, Netherlands; Lee Swanström, France; Siska van Bruwane, Belgium; Markus Wallwiener, Germany. Furthermore, we would like to thank Hubertus Feußner, Laurents Stassen, and Thomas Vogel for sharing their experience for this project. Furthermore, the authors would like to thank Mr. Nicolas Billen for his help with implementing the scoring algorithm, Mr. Samuel Kilian for his help during the calculation process, and Ms. Linhong Li for her help with setting up the website.

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Correspondence to Felix Nickel.

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Disclosure

Mona W. Schmidt, Karl-Friedrich Kowalewski, Marc L. Schmidt, Erica Wennberg, Carly R. Garrow, Sang Paik, Laura Benner, Marlies Schijven, Beat-Peter Müller Stich, and Felix Nickel have no conflict of interest or financial ties to disclose.

Appendix

Appendix

Because basic skill tasks on VR-trainers often want to test a specific skill (e.g., eye–hand coordination), some tasks do not include any relevant parameters for some of the main skill categories (e.g., no relevant safety parameter in the task clip applying). Therefore, a new calculation of the importance of the remaining skill categories compared to each other is necessary. Due to the nature of the analytic hierarchy process, with its pairwise comparison, this does not require a new expert judgment. The weights can easily be calculated using only the pairwise comparisons of the remaining skill categories for the task. Therefore, we used the expert judgments from the second Delphi iteration of the remaining skill categories and applied consistency and consensus improving algorithms as described above for each possible combination of skill categories. The weights of all possible combinations of categories can be found in Table 3 in Appendix.

Table 3 Weights (%) of main skill categories for all possible combinations of main skill categories in a task

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Schmidt, M.W., Kowalewski, KF., Schmidt, M.L. et al. The Heidelberg VR Score: development and validation of a composite score for laparoscopic virtual reality training. Surg Endosc 33, 2093–2103 (2019). https://doi.org/10.1007/s00464-018-6480-x

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