Geometric deformations based on 3D volume morphing
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This paper presents a new geometric deformation method based on 3D volume morphing by using a new concept called directional polar coordinate. The user specifies the source control object and the destination control object which act as the embedded spaces. The source and the destination control objects determine a 3D volume morphing which maps the space enclosed in the source control object to that of the destination control object. By embedding the object to be deformed into the source control object, the 3D volume morphing determines the deformed object automatically without the tiring moving of control points. Experiments show that this deformation model is efficient and intuitive, and it can achieve some deformation effects which are difficult to achieve for traditional methods.
Keywordsspace deformation 3D volume morphing directional polar coordinate computer animation
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