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Journal of Computer Science and Technology

, Volume 19, Issue 5, pp 643–649 | Cite as

Method of direct texture synthesis on arbitrary surfaces

  • Fu-Li WuEmail author
  • Chun-Hui Mei
  • Jiao-Ying Shi
Article

Abstract

A direct texture synthesis method on arbitrary surfaces is proposed in this paper. The idea is to recursively map triangles on surface to texture space until the surface is completely mapped. First, the surface is simplified and a tangential vector field is created over the simplified mesh. Then, mapping process searches for the most optimal texture coordinates in texture sample for each triangle, and the textures of neighboring triangles are blended on the mesh. All synthesized texture triangles are compressed to an atlas. Finally, the simplified mesh is subdivided to approach the initial surface. The algorithm has several advantages over former methods: it synthesizes testure on surface without local parameterization; it does not need partitioning surface to patches: and it does not need a particular texture sample. The results demonstrate that the new algorithm is applicable to a wide variety of texture samples and any triangulated surfaces.

Keywords

texture synthesis texture mapping mesh simplification computer graphics 

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Copyright information

© Science Press, Beijing China and Allerton Press Inc., Beijing China and Allerton Press Inc. 2004

Authors and Affiliations

  1. 1.State Key Lab of CAD & CGZhejiang UniversityHangzhouP.R. China

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