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Layered textures for image-based rendering

  • Wen-Cheng WangEmail author
  • Kui-Yu Li
  • Xin Zheng
  • En-Hua Wu
Article

Abstract

An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile, some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed, supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques.

Keywords

layered texture texture mapping image-based rendering 

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Copyright information

© Science Press, Beijing China and Allerton Press Inc., Beijing China and Allerton Press Inc. 2004

Authors and Affiliations

  • Wen-Cheng Wang
    • 1
    Email author
  • Kui-Yu Li
    • 1
    • 3
  • Xin Zheng
    • 1
  • En-Hua Wu
    • 1
    • 2
  1. 1.Key Lab of Computer Science, Institute of SoftwareThe Chinese Academy of SciencesBeijingP.R. China
  2. 2.Department of Computer and Information Science, Faculty of Science and TechnologyUniversity of MacauMacaoP.R. China
  3. 3.Graduate School of Chinese Academy of SciencesBeijingP.R. China

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