Journal of Computer Science and Technology

, Volume 19, Issue 5, pp 575–584 | Cite as

Automatic modeling of virtual humans and body clothing

  • Nadia Magnenat-ThalmannEmail author
  • Hyewon Seo
  • Frederic Cordier


Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. The problem and solutions to automatic modeling of animatable virtual humans are studied. Methods for capturing the shape of real people, parameterization techniques for modeling static shape (the variety of human body shapes) and dynamic shape (how the body shape changes as it moves) of virtual humans are classified, summarized and compared. Finally, methods for clothed virtual humans are reviewed.


human body modeling animatable model automatic method 


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Copyright information

© Science Press, Beijing China and Allerton Press Inc., Beijing China and Allerton Press Inc. 2004

Authors and Affiliations

  • Nadia Magnenat-Thalmann
    • 1
    Email author
  • Hyewon Seo
    • 1
  • Frederic Cordier
    • 1
  1. 1.MIRA LabUniversity of GenevaGenevaSwitzerland

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