Advertisement

TechTrends

, Volume 49, Issue 3, pp 22–25 | Cite as

Get ready for the gamer generation

  • Adam Carstens
  • John Beck
Features

Keywords

Video Game Play Video Game Playing Video Game Game Generation TechTrends Volume 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Beck, J. C. and Wade, M. (2004).Got Game: How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press.Google Scholar
  2. Entertainment Software Association. (2004).Essential facts about the computer and video game industry. Available online: http://www.theesa.com/facts/gamer_data.phpGoogle Scholar
  3. Paus, T., Zijdenbos, A., Worsley, K., Collins, D. L., Blumenthal, J., Giedd, J. N., Rapoport, J. L, and Evans, A. C. (1999). Structural maturation of neural pathways in children and adolescents: In vivo study.Science, 283 (5409), pp. 1908–1911.CrossRefGoogle Scholar
  4. Rideout, V., Roberts, D. F., and Foehr, U.G. (2005).Generation M: Media in the lives of 8–18 year-olds, Kaiser Family Foundation, March 2005.Google Scholar

Copyright information

© Springer 2004

Authors and Affiliations

  • Adam Carstens
  • John Beck
    • 1
  1. 1.University of Southern CaliforniaUSA

Personalised recommendations