, Volume 49, Issue 3, pp 22–25 | Cite as

Get ready for the gamer generation

  • Adam Carstens
  • John Beck


Video Game Play Video Game Playing Video Game Game Generation TechTrends Volume 
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  1. Beck, J. C. and Wade, M. (2004).Got Game: How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press.Google Scholar
  2. Entertainment Software Association. (2004).Essential facts about the computer and video game industry. Available online: Scholar
  3. Paus, T., Zijdenbos, A., Worsley, K., Collins, D. L., Blumenthal, J., Giedd, J. N., Rapoport, J. L, and Evans, A. C. (1999). Structural maturation of neural pathways in children and adolescents: In vivo study.Science, 283 (5409), pp. 1908–1911.CrossRefGoogle Scholar
  4. Rideout, V., Roberts, D. F., and Foehr, U.G. (2005).Generation M: Media in the lives of 8–18 year-olds, Kaiser Family Foundation, March 2005.Google Scholar

Copyright information

© Springer 2004

Authors and Affiliations

  • Adam Carstens
  • John Beck
    • 1
  1. 1.University of Southern CaliforniaUSA

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