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Multimedia Tools and Applications

, Volume 77, Issue 23, pp 30651–30682 | Cite as

Virtual reality training for assembly of hybrid medical devices

  • Nicholas Ho
  • Pooi-Mun Wong
  • Matthew Chua
  • Chee-Kong Chui
Article
  • 171 Downloads

Abstract

Skill training in the medical device manufacturing industry is essential to optimize and expedite the efficiency level of new workers. This process, however, gives rise to many underlying issues such as contamination and safety risks, long training period, high skill and experience requirements of operators, and greater training costs. In this paper, we proposed and evaluated a novel virtual reality (VR) training system for the assembly of hybrid medical devices. The proposed system, which is an integration of Artificial Intelligence (AI), VR and gaming concepts, is self-adaptive and autonomous. This enables the training to take place in a virtual workcell environment without the supervision of a physical trainer. In this system, a sequential framework is proposed and utilized to enhance the training through its various “game” levels of familiarity-building processes. A type of hybrid medical device: carbon nanotubes-polydimethylsiloxane (CNT-PDMS) based artificial trachea prosthesis is used as a case study in this paper to demonstrate the effectiveness of the proposed system. Evaluation results with quantitative and qualitative comparisons demonstrated that our proposed training method has significant advantages over common VR training and conventional training methods. The proposed system has addressed the underlying training issues for hybrid medical device assembly by providing trainees with effective, efficient, risk-free and low cost training.

Keywords

Interactive training environment Virtual reality Virtual assembly workcell Hybrid medical device Assembly training 

Notes

Acknowledgements

We wish to acknowledge the contributions from Mr. Rahul Singh Chauhan, Mr. Jayendra Laxman Zambre and Mr. Ritesh Kumar Agrahari for their assistance in the development of the VR systems. This project is supported in parts by a MOE FRC Tier 1 Grant from National University of Singapore (WBS: R-265-000-614-114).

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Copyright information

© Springer Science+Business Media, LLC, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Mechanical EngineeringNational University of SingaporeSingaporeSingapore
  2. 2.Institute of Systems ScienceNational University of SingaporeSingaporeSingapore

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