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What you say is what you see — Interactive generation, manipulation and modification of 3-D shapes based on verbal descriptions

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The advent of virtual reality (VR) introduced a paradigm for human-to-human communication in which 3-D shapes can be manipulated in real time in a new kind of computer supported cooperative workspace (CSCW) (Takemura and Kishino 1992). However, mere manipulation — either with 3-D input devices (e.g., the DataGlove) or with spoken language (Mochizuki and Kishino 1991) — does not do justice to this new paradigm, which could prove to be revolutionary for human-to-human and human-to-machine — communication. This paper discusses the possibility of providing the means for VR-based CSCW participants not only to interactively manipulate, but also to generate and modify 3-D shapes using verbal descriptions, along with simple hand gestures. To this end, the paper also proposes a framework for interactive indexing of knowledge-level descriptions (Newell 1982, Tijerino and Mizoguchi 1993) of human intentions to a symbol-level representation based on deformable superquadrics (Pentland 1986; Horikoshi and Kasahara 1990, Terzopoulos 1991). This framework, at least, breaks ground in integration of natural language with interactive computer graphics.

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Tijerino, Y.A., Abe, S., Miyasato, T. et al. What you say is what you see — Interactive generation, manipulation and modification of 3-D shapes based on verbal descriptions. Artif Intell Rev 8, 215–234 (1994). https://doi.org/10.1007/BF00849075

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Key words

  • virtual reality
  • 3-D visual ontology
  • superquadrics