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Real-World Game Platform for Lifelong Learning Society

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Handbook of Digital Games and Entertainment Technologies
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Abstract

In a flexible society where individual diversification and individualization are advancing, due to the change of roles in the society and job content, areas that require individual judgment are increasing in daily life. In this chapter, I would like to overview the real-world game platform that can conduct systematic selection supports of various learning services provided in the area, as well as development, provision, and evaluation of new services which use game technologies, in an integrated manner, for the lifelong learning society.

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Correspondence to Junichi Hoshino .

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Hoshino, J. (2017). Real-World Game Platform for Lifelong Learning Society. In: Nakatsu, R., Rauterberg, M., Ciancarini, P. (eds) Handbook of Digital Games and Entertainment Technologies. Springer, Singapore. https://doi.org/10.1007/978-981-4560-50-4_50

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