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Intelligent Character Technologies for Entertainment Games

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Handbook of Digital Games and Entertainment Technologies
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Abstract

Human characters are essential to adding a sense of reality to virtual reality worlds in entertainment games. These characters require intelligence to give the virtual world a sense of reality or entertainment as a game. This chapter describes technologies for generating character behaviors and the application game system, using an immersive interactive game, the Versus Beat’em-up game, and an interactive storytelling game as examples.

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Correspondence to Hiroshi Mori .

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Mori, H. (2017). Intelligent Character Technologies for Entertainment Games. In: Nakatsu, R., Rauterberg, M., Ciancarini, P. (eds) Handbook of Digital Games and Entertainment Technologies. Springer, Singapore. https://doi.org/10.1007/978-981-4560-50-4_48

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