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3D Cinema Technology

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Handbook of Visual Display Technology
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Abstract

This chapter describes the technologies and trade-offs related to the projection of stereoscopic 3D images in a cinematic environment. Particular emphasis is placed on the struggles throughout the industry to identify an optimal technology related to 3D glasses. Some discussion is considered about next-generation solutions, but autostereoscopic 3D is not expected in the cinema environment for more than a decade.

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Abbreviations

AS:

Active stereoscopy

ECB:

Electronically controlled birefringence

LCoS:

Liquid crystal on silicon

LCS:

Liquid crystal shutter

PS:

Passive stereoscopy

Further Reading

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Correspondence to Bernard Mendiburu .

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© 2015 Springer-Verlag Berlin Heidelberg

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Mendiburu, B. (2015). 3D Cinema Technology. In: Chen, J., Cranton, W., Fihn, M. (eds) Handbook of Visual Display Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35947-7_112-2

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  • DOI: https://doi.org/10.1007/978-3-642-35947-7_112-2

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Online ISBN: 978-3-642-35947-7

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