Abstract
This chapter describes the technologies and trade-offs related to the projection of stereoscopic 3D images in a cinematic environment. Particular emphasis is placed on the struggles throughout the industry to identify an optimal technology related to 3D glasses. Some discussion is considered about next-generation solutions, but autostereoscopic 3D is not expected in the cinema environment for more than a decade.
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Abbreviations
- AS:
-
Active stereoscopy
- ECB:
-
Electronically controlled birefringence
- LCoS:
-
Liquid crystal on silicon
- LCS:
-
Liquid crystal shutter
- PS:
-
Passive stereoscopy
Further Reading
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© 2015 Springer-Verlag Berlin Heidelberg
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Mendiburu, B. (2015). 3D Cinema Technology. In: Chen, J., Cranton, W., Fihn, M. (eds) Handbook of Visual Display Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35947-7_112-2
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DOI: https://doi.org/10.1007/978-3-642-35947-7_112-2
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