Skip to main content

Using Expert Knowledge for Distributed Rendering Optimization

  • Conference paper
Computer Vision, Imaging and Computer Graphics. Theory and Applications (VISIGRAPP 2011)

Abstract

The generation of virtual images, which do not differ from those taken from the real world, from an abstract description of a 3D scene is defined as Photorealistic Image Synthesis. Since achieving greater realism is the ultimate goal, the rendering of a single image may take hours or days even on powerful computers. To face this challenge, in this work we discuss the potential benefits of combining the use of expert knowledge and the adoption of a multi-agent architecture in order to optimize the rendering of complex 3D scenes. Within this context, we apply novel techniques based on the use of expert knowledge to distribute the different work units in which the input scene is divided in a balanced way, to automatically generate the rendering engine setting parameters, and to optimize the configuration of the rendering parameters given by the user. The conducted experiments demonstrate that our approach can drastically reduce the rendering time with unnoticeable quality loss.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Akenine-Moller, T., Haines, E., Hoffman, N.: Real-Time Rendering, 3rd edn. AK Peters, Ltd, Natick (2008)

    Book  Google Scholar 

  2. Apodaca, A.A., Gritz, L., Barzel, R.: Advanced RenderMan: Creating CGI for motion pictures. Morgan Kaufmann Publishers (2000)

    Google Scholar 

  3. Bellifemine, F., Caire, G., Greenwood, D.: Developing multi-agent systems with JADE. Springer, Heidelberg (2007)

    Book  Google Scholar 

  4. Buck, I., Foley, T., Horn, D., Sugerman, J., Fatahalian, K., Houston, M., Hanrahan, P.: Brook for GPUs: Stream Computing on Graphics Hardware. In: Proceedings of SIGGRAPH 2004, pp. 777–786 (2004)

    Google Scholar 

  5. Coelho, A., Nascimento, M., Bentes, C., de Castro, M.C.S., Farias, R.: Parallel Volume Rendering for Ocean Visualization in a Cluster of PC’s. In: Brazilian Symposium on GeoInformatics-GeoInfo, pp. 291–304 (2004)

    Google Scholar 

  6. Foundation for Intelligent Physical Agents, FIPA Agent Management Specification (2004), http://www.fipa.org/specs/fipa00023

  7. Foley, T., Sugerman, J.: KD-tree acceleration structures for a GPU raytracer. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 15–22 (2005)

    Google Scholar 

  8. Foster, I., Kesselman, C.: The Grid: Blueprint for a New Computing Infrastructure. Morgan Kaufmann (2004)

    Google Scholar 

  9. Gonzalez-Morcillo, C., Weiss, G., Jimenez, L., Vallejo, D., Albusac, J.: A MultiAgent System for Physically Based Rendering Optimization. In: Klusch, M., Hindriks, K.V., Papazoglou, M.P., Sterling, L. (eds.) CIA 2007. LNCS (LNAI), vol. 4676, pp. 149–163. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  10. Gonzalez-Morcillo, C., Weiss, G., Jimenez, L., Vallejo, D.: A Multi-Agent Approach to Distributed Rendering Optimization. In: Innovative Applications of Artificial Intelligence Conference (IAAI 2007), vol. 22(2), pp. 1775–1780 (2007)

    Google Scholar 

  11. Gonzalez-Morcillo, C., Lopez-Lopez, L.M., Castro-Schez, J.J., Moser, B.: A Data-Mining Approach to 3D Realistic Render Setup Assistance. In: Innovative Applications of Artificial Intelligence Conference (IAAI 2009), vol. 1, pp. 93–98 (2009)

    Google Scholar 

  12. Gonzalez-Morcillo, C., Weiss, G., Vallejo, D., Jimenez-Linares, L., Castro-Schez, J.J.: A MultiAgent Architecture for 3D Rendering Optimization. Applied Artificial Intelligence 24(4), 313–349 (2010)

    Article  Google Scholar 

  13. Gonzalez-Morcillo, C., Vallejo, D., Albusac, J., Jimnez, L., Castro-Schez, J.J.: A New Approach to Grid Computing for Distributed Rendering. In: Sixth International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (in press, 2011)

    Google Scholar 

  14. Hachisuka, T.: High-quality global illumination rendering using rasterization. In: GPU Gems, vol. 2, pp. 615–633. Addison-Wesley Professional (2005)

    Google Scholar 

  15. Haddad, I., Leangsuksun, C., Scott, S.L.: HA-OSCAR: the birth of highly available OSCAR. Linux Journal (115), 1 (2003)

    Google Scholar 

  16. Jensen, H.W.: Realistic image synthesis using photon mapping. AK Peters, Ltd., Natick (2001)

    MATH  Google Scholar 

  17. Kajiya, J.T.: The rendering equation. ACM SIGGRAPH Computer Graphics 20(4), 143–150 (1986)

    Article  Google Scholar 

  18. Rangel-Kuoppa, R., Aviles-Cruz, C., Mould, D.: Distributed 3D rendering system in a multi-agent platform. In: Proceedings of the Fourth Mexican International Conference on Computer Science, pp. 168–175 (2003)

    Google Scholar 

  19. Schlechtweg, S., Germer, T., Strothotte, T.: RenderBots-Multi-Agent Systems for Direct Image Generation. Computer Graphics Forum 24, 137–148 (2005)

    Article  Google Scholar 

  20. Fernandez-Sorribes, J.A., Gonzalez-Morcillo, C., Jimenez-Linares, L.: Grid architecture for distributed rendering. In: Proceedings of Ibero-American Symposium in Computer Graphics 2006 (SIACG 2006), pp. 141–148 (2006)

    Google Scholar 

  21. Sterling, T.L.: Beowulf Cluster Computing with Linux. MIT Press (2002)

    Google Scholar 

  22. Weiss, G.: Multiagent systems: a modern approach to distributed artificial intelligence. The MIT Press (1999)

    Google Scholar 

  23. Zadeh, L.A.: Fuzzy logic = computing with words. IEEE Transactions on Fuzzy Systems 4(2), 103–111 (1996)

    Article  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Glez-Morcillo, C., Vallejo, D. (2013). Using Expert Knowledge for Distributed Rendering Optimization. In: Csurka, G., Kraus, M., Mestetskiy, L., Richard, P., Braz, J. (eds) Computer Vision, Imaging and Computer Graphics. Theory and Applications. VISIGRAPP 2011. Communications in Computer and Information Science, vol 274. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32350-8_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-32350-8_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-32349-2

  • Online ISBN: 978-3-642-32350-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics