Abstract
It is often assumed that providing occupants with feedback about their energy consumption will encourage them to understand their own contribution to energy consumption and stimulate them to save energy as a result. However, providing such feedback in the form of raw data is known to be too difficult for occupants to interpret. There are many examples where raw data has been replaced by easy to read data visualisations, communicated through metaphors, translated to specific tips, or even turned into playful interfaces and games. However, even such approaches often have short-lived impact on occupant behaviour, as they are often not embedded into complex social practices taking place in building environments, and providing individual feedback to occupants proves insufficient. The challenge of developing energy-feedback designs which may trigger lasting behaviour change by engaging social practices of building occupants was taken up by students following the “Interactive Technology Design” (ITD) course at the IDE faculty of TU Delft.
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Acknowledgments
We would like to thank the following students for their design work in ITD course as presented in this chapter.
Volt: Nina van Adrichem, Joric Koghee, Bob van Iersel, Kathrin Höfer, Lianne Siemensma.
Akiko: Nadege Heyligar, Zoé Martial, Daan Oldenhof, Jip Warendorf, Rochelle Simons.
Neo: Heleen Bouma, Daan Krijnen, Jip Eilbracht, Lisa Vork, Maibrit Andersen.
Hotspot: Josephine Vlaanderen, Tin An Wang, Dioni Schoop, Mert Tosun, Jesse Beem.
Coaches: Ianus Keller, David Keyson, Tomasz Jaskiewicz, Aadjan van der Helm.
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Jaskiewicz, T., van der Helm, A., Keyson, D.V. (2017). Energy Feedback Objects. In: Keyson, D., Guerra-Santin, O., Lockton, D. (eds) Living Labs. Springer, Cham. https://doi.org/10.1007/978-3-319-33527-8_25
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DOI: https://doi.org/10.1007/978-3-319-33527-8_25
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