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Part of the book series: Advances in Soft Computing ((AINSC,volume 28))

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We present a description and initial results of a computer code that coevolves Fuzzy Logic rules to play a two-sided zero-sum competitive game. It is based on the TEMPO Military Planning Game that has been used to teach resource allocation to over 20,000 students over the past 40 years. No feasible algorithm for optimal play is known. The coevolved rules, when pitted against human players, usually win the first few competitions. For reasons not yet understood, the evolved rules (found in a symmetrical competition) place no value on information concerning the play of the opponent.

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© 2005 Springer-Verlag Berlin Heidelberg

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Johnson, R.W., Melich, M.E., Michalewicz, Z., Schmidt, M. (2005). Coevolutionary Processes for Strategic Decisions. In: Monitoring, Security, and Rescue Techniques in Multiagent Systems. Advances in Soft Computing, vol 28. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-32370-8_6

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  • DOI: https://doi.org/10.1007/3-540-32370-8_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23245-2

  • Online ISBN: 978-3-540-32370-9

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