Skip to main content

Rendering of Virtual Walking Sensation by a Passive Body Motion

  • Conference paper
  • First Online:
Haptics: Neuroscience, Devices, Modeling, and Applications (EuroHaptics 2014)

Abstract

This paper describes a rendering technique of a virtual walking sensation for the seated user on a multisensory VR (virtual reality) display system. A basic approach is to move a participant’s body mechanically to produce the sensation of walking where the participant’s body is considered as a part of display media that projects the sensation of a body motion to the brain. A motion seat was built and used to create lift and roll motions in the present study. As a basic reference data, a real walking motion on a treadmill was measured. The lift and roll motions were independently investigated to clarify characteristics of each presentation. The optimal seat motion for the sensation of walking was as small as about one fifteenth to a fifth of the real walking motion.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Hollerbach, J.M.: Locomotion interfaces. In: Stanney, K. (ed.) Handbook of Virtual Environments-Design, Implementation, and Applications. Lawrence Erlbaum Associates, Mahwah (2002)

    Google Scholar 

  2. Terziman, L., Marchal, M., Multon, F., Arnaldi, B., Lecuyer, A.: King-Kong effects: improving sensation of walking in VR with visual and tactile vibrations at each step. In: Proceedings of IEEE 3DUI, pp. 19–26 (2012)

    Google Scholar 

  3. Perry, J.: Gait Analysis: Normal and Pathological Function. SLACK Incorporated, New Jersey (1992). (Chap. 12)

    Google Scholar 

  4. Whittle, M.W.: An Introduction to Gait Analysis (2007)

    Google Scholar 

  5. Dimitrijevic, M.R., et al.: Evidence for a spinal central pattern generator in humans. Ann. N. Y. Acad. Sci. 860, 360–376 (1998)

    Article  Google Scholar 

  6. Dietz, V.: Spinal cord pattern generators for locomotion. Clin. Neurophysiol. 114, 1379–1389 (2003)

    Article  Google Scholar 

  7. Christensen, L.O.D., Johannsen, P., Sinkjaer, T., Petersen, N., Pyndt, H.S., Nielsen, J.B.: Cerebral activation during bicycle movements in man. Exp. Brain Res. 135, 66–72 (2000)

    Article  Google Scholar 

  8. Ikei, Y., Abe, K., Hirota, K., Amemiya, T.: A multisensory VR system exploring the Ultra-Reality. In: Proceedings of the Virtual System and Multi Media 2012, pp. 71–78. (2012)

    Google Scholar 

  9. Cullen, K.E.: Sensory signals during active versus passive movement. Curr. Opin. Neurobiol. 14, 698–706 (2004)

    Article  Google Scholar 

  10. Lambert, F.M., Combes, D., Simmers, J., Straka, H.: Gaze stabilization by efference copy signaling without sensory feedback during vertebrate locomotion. Curr. Biol. 22, 1649–1658 (2012)

    Article  Google Scholar 

  11. Rossignol, S., Dubuc, R., Gossard, J.-P.: Dynamic sensorimotor interactions in locomotion. Physiol. Rev. 86, 89–154 (2006)

    Article  Google Scholar 

  12. Haggard, P.: Conscious intention and motor cognition. Trends Cogn. Sci. 9(6), 290–295 (2005)

    Article  Google Scholar 

Download references

Acknowledgements

The authors thank Prof. Michitaka Hirose for his valuable advice on the research. The project was partially supported by NICT in Japan.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yasushi Ikei .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ikei, Y. et al. (2014). Rendering of Virtual Walking Sensation by a Passive Body Motion. In: Auvray, M., Duriez, C. (eds) Haptics: Neuroscience, Devices, Modeling, and Applications. EuroHaptics 2014. Lecture Notes in Computer Science(), vol 8618. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44193-0_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-44193-0_20

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-44192-3

  • Online ISBN: 978-3-662-44193-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics