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Reachability-Time Games on Timed Automata

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Automata, Languages and Programming (ICALP 2007)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4596))

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Abstract

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks.

This research was supported in part by EPSRC project EP/E022030/1.

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Lars Arge Christian Cachin Tomasz JurdziƄski Andrzej Tarlecki

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JurdziƄski, M., Trivedi, A. (2007). Reachability-Time Games on Timed Automata. In: Arge, L., Cachin, C., JurdziƄski, T., Tarlecki, A. (eds) Automata, Languages and Programming. ICALP 2007. Lecture Notes in Computer Science, vol 4596. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73420-8_72

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  • DOI: https://doi.org/10.1007/978-3-540-73420-8_72

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73419-2

  • Online ISBN: 978-3-540-73420-8

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